I went to Silverball for the 1st time ever last January on the recommendation of a co-worker. A month later I had my 1st machine and the rest is history. If you haven’t been to Silverball you need to check it out. It has close to 200 pins, and most of them are in pretty decent shape. The games range from the 1950 to their most recent game Elvis (this is one of the games that is in awful shape. More later on this). I’ve been there a handful of times and I usually just play all of the 90s DMD games, but this time I wanted to play a bunch of the EMs and early solid states that I’ve never played. NOTE: The glare from the windows was pretty awful in Silverball. Next time I go I will get better photos of the machines.
Machine #12: GOTTLIEB T.K.O.
The 1st machine I played was Gottlieb’s T. K. O. It is famous for being the last wedgehead pin ever made. This was made in March of 1979. I like the theme and the game play was fine, but there wasn’t anything that made this game standout. It feels 15 years only than 1979 Only 125 made. Silverball has 2. GRADE: C+
Machine #13: BALLY CENTAUR
Silverball was a crowded on this Saturday afternoon so I went over to a row of machines and ended up at Centaur. I might have played a game or two of this before, but on this afternoon I really spent sometime and tried to learn the game. The artwork is stunning. A dynamic palette of blacks, greys and reds, centaur is as nice to look at as it is to play and it’s a good one. Nice playfield layout and ruleset. 1st game with a 5 ball multiball. Centaur is the 1st game ever with a quick multiball. What’s amazing is the game all fits on a 16 KILOBYTE ROM. GRADE: B+
Machine #14: BALLY NIP-IT
I walked up to the next machine and it looked oddly familiar. I knew I had never played Nip-It before but, small creatures in the back of my brain were trying to wipe away the cobwebs. “Where have you seen this?” At Silverball, on top of the machines they have little placards with some information about the machine usually what year it was built, how many were made, who designed it. Well, Nip-It is best know for being featured at Arnold’s on Happy Days. When I read that it all came back to me. I could picture Fonz on the way to his “office” and seeing that pinball in the background. This game was made in 1972 and Happy Days was supposed to take place in the late 1950s so the art director goofed there. The flippers on the game were very small, not like the ones I was used to. This game featured “zipper flippers” which are flippers that can be brought close together by hitting a switch on the playfield. Hitting a different switch will bring them apart. . When you brought the flippers together there was a great sigh of relief, when you hit the switch that brought them apart, you felt instant anger. This game features a kickback and multiball and was very challenging. GRADE: C
Machine #15: BALLY FIREBALL
Next to Nip-It was Fireball, a game I had heard about but never played. Before I even pressed the start button I was struck by backglass. It’s phenomenal. Fireball is the 1st machine to feature a spinning disc on the playfield. It also has a multiball, kickback and zipper flippers. One quick point about zipper flippers. It definitely takes some getting used to not growing up with them. You can really build your pinball chops on machines like this learning more about shot placement and ball english and nudging. It is really fascinating to see all the different styles of pinball machines they had throughout the years. How pinball machines are iterations with little tweaks that make for unique game play. GRADE: B-
Machine #16: BALLY SPECTRUM
I then walked over to what I believe is the most unique pinball machine out there today. Spectrum takes pinball convention and turns it on its ear. Based on the game Mastermind, Spectrum does not feature a plunger, skill shot, pop bumpers, or outlanes. The ball is put into play as it shoots up from under the right flipper. You spend your time trying to determine the color sequence the computer has set up for you. You take guesses by knocking down the appropriate color drop targets. Balls that are shot into the upper playfield are caught and shot down to the left and right flippers. Everything about this game from the backglass, gameplay, playfield and vibrant lights are beautiful to me. 994 were made, but less than 500 sold. The others were parted out or junked. This is at the top of my wishlist. A true unique pinball experience that you either love or hate. I love it. GRADE: A
Machine #17: BALLY SILVERBALL MANIA
Silverball Mania is another gorgeous looking machine. Incredible backglass. Has a kickback between the flippers which is a player friendly feature. Like the concept of spelling silverball mania, but the game pretty much comes down to shooting the center loop. Still brilliant looking. GRADE: B
Machine #18: GOTTLIEB CENTIGRADE 37
Centigrade 37 was Gottlieb’s last one player EM and utilizes a very clever animated backglass. Once the thermometer reaches the top, it’s all about shooting the kick out hole for replays. Not the hardest game, but is fun to play and very cool looking. GRADE: B
Machine #19: BALLY 4 MILLION B. C.
4 Million B. C. Is another great looking game from Bally. Love the overall artwork and the green theme. Very striking. Your success in this game is all about the skill shot. Lots of multiball action, zipper flippers and a volcano. This is a fun one and it’s hard to score well on. GRADE: B
Machine #20: BALLY XENON
Xenon is best known for being the 1st pinball machine to feature female speech. Putting a quarter in and hearing her exclaim “Aaaaaaahhhh” never gets old. The artwork and backglass are crushingly good. The layout and gameplay are stellar and shooting the tube shot never gets old. I hope to own a Xenon one day. GRADE: B+
Machine #21: BALLY THE SHADOW
The Shadow is one of my favorite pins of all time. I currently own one, but the loop opto causes a ground switch error so the machine isn’t working 100%. The game is wicked fast, with no pop bumpers. This game will make you pay dearly for bad shots. I personally don’t mind the theme, even though I hated the movie, this game has exceptional gameplay, modes, DMD animations and call out. Would be a top 5 game overall with a different theme. GRADE: A
Machine #22: STERN THE SIMPSON’S PINBALL PARTY
The Simpsons Pinball Party has so much going on. It’s like the fireworks on pinball machines. A visual feast for the eyes and ears. Lots of shots, tons to do, and a super deep ruleset, but for me it’s difficult to figure out the best strategy while playing. Need to watch the PAPA tutorial for this one. GRADE: A-
UPDATE: PLAYED TSPP FOR A FEW HOURS AT THE BERLIN MART, GOT INTO IT, FIGURED OUT WHAT WAS GOING ON AND REALLY ENJOYED IT.
Christina came from her bird watching adventure at the nearby Shark River Inlet and she was hungry. We went to a nearby pizza place Luigi’s for some slices. Decent pizza. I used the bathroom and saw the greatest bathroom art EVER.
Machine #23: GOTTLIEB ROTO POOL
Back to Silverball for some more pinball. They have a nice selection of woodrail pinball machines from the late 1950’s and Roto Pool was an interesting game. Beautiful artwork, cool theme. No reels for scoring rather different lights on the backbox light up. Thousands, Hundred Thousands, Millions. Huge double outlanes, large center lane, and very small flippers makes this challenging. Also these wood rail machines don’t automatically feed the next ball. Instead there is a metal plunger you press in that feeds the ball into the trough. GRADE: B
Machine #24: GOTTLIEB LIGHTNING BALL
The next woodrail pin I played was Lightning Ball. Great looking machine with bright colors. Hitting numbers 1 through 6 awards a replay. The feature also features a roto disk in the back box. When you hit a combination of contacts it adds a letter. Spell “roto disk” and you are awarded a special. Seems simple enough, but was very challenging. GRADE: B-
Machine #25: GOTTLIEB HAWAIIAN BEAUTY
Hawaiian Beauty has a layout like I have never seen before. The flippers are extremely wide and there are pop bumpers inbetween/beneath them. If the pop bumpers are strong you can bring the ball back into play. Light numbers 1 to 5 and shoot the gobble holes. Tough machine due to flipper placement. GRADE: B-
Machine #26: GOTTLIEB KNOCK OUT
Knock Out is boxing themed and even has a little boxing ring with little mechanical fighters on the playfield. Flippers are spread very wide and there is a metal V in between them that can help you save the ball play into play with a nudge. Extremely collectible for pinball aficionados. GRADE: B-
Machine #27: BALLY PLAYBOY
Bally’s Playboy is the 1st of 3 iterations to feature the iconic men’s magazine. Good looking machine in more ways than one and great audio. Game play was average. Just keep shooting the grotto for big points. GRADE: C+
Machine #28: WILLIAMS BIG DEAL
Big Deal was maddeningly good. The key to scoring big is knocking down the 4 “card” drop targets. I would knock down 3 each game. Great looking machine all the way around, backglass, playfield, theme. Very challenging and fun. Must have played 20 games on it to break 500 points. 543 was my high score. GRADE: B+
Machine #29: WILLIAMS TRADE WINDS
Another pin designed by the master Steve Kordek, Trade Winds has a flipper set up most similar to todays games. Of course, there are triple outlanes and 5 pop bumpers. Very cool that you travel through the different Pacific Islands. A lot of nudging going on here. GRADE: B
Machine #30: WILLIAMS MAGIC CITY
Magic City is all about spelling, you guessed it M-A-G-I-C-C-I-T-Y. This game feature a pop bumper in between the flippers so here again, you will be nudging the machine like crazy to save the ball. Incredible looking backglass featuring La Salle Street in Chicago. Good game. GRADE: B
Machine #31: GOTTLIEB ASTRO
Big fan of Astro. It’s all about spelling S-T-A-R T-R-E-K and then scoring the lit “wow” targets. Seems simple enough but very challenging. Great looking backglass. Straight forward rules and scoring, but very enjoyable. GRADE: B
Machine #32: BALLY ROCKET III
At Silverball, the person who scored the highest during the month on Rocket III got a free pass to come back. I think it’s a great way to get people to play these old wedgeheads that most people would ignore. Features zipper flippers and the gameplay revolves around advancing the planets. Nothing spectacular, but a solid game. GRADE: B-
Machine #33: WIILIAMS KICKOFF
Kickoff is an “add a ball” machine. In regions where free games (replays) were outlawed, companies like Williams and Gottlieb created “add a ball” machines where players can earn multiple extra balls instead of replays. All of this because awarding free games which are considered a thing of value hence something to do with gambling. It makes no sense to me now, but this was 1967. Pinball was banned in many major cities through the middle part of the 20th Century; New York (1942-1976), Los Angeles (1939-1974) Chicago (1943-1973). Pinball was chance and not skill and hence gambling. They used to raid places and make pinball busts destroying the games. This was considered police work.
Doesn’t get sadder than this…
Williams also released this game as Touchdown without the “add a ball” feature. It features a mechanical backbox animation as you hit shots to move the football down the field. You are awarding points as well as scoring touchdowns and field goals. Fun to score two different ways. Tough game due to open playfield. Drain monster. GRADE: C+
Machine #34: GOTTLIEB GRID IRON
I then played Gottlieb’s Grid Iron and I liked it much better than Kickoff. It is the two player version of Pro Football. Ball is released up between the flippers when the right flipper is pressed. It features very cool vari-targets where the hard you hit them the more points you get, but watch out for the drain. This also features dual scoring points and football scoring. Shooting the spinner is key. GRADE: B
Machine #35: GOTTLIEB HOME RUN
Home Run is the baseball equivilant of Grid Iron and has many of the same features. Ball release through flippers, vari-targets (I shot for them constantly for the big points and to advance the runners), dual scoring (points and runs). Very fun and addicting game. This game is an “add a ball” game and the replay version is called “playball.” I actually prefer the “add a ball” style because I can have a better game with more balls than winning replays. GRADE: B
Machine #36: GOTTLIEB JUNGLE KING
Jungle King is another “add a ball” game with two iterations. They made a two player Wild Life and a four player Jungle. Goofy looking back glass and artwork. this game is all about hitting the 10 numbered rollovers. Has cool ball save gate features for the outlanes. Nothing special, but fun. GRADE: C+
Machine #37: GOTTLIEB EYE OF THE TIGER
Eye of the Tiger is the other game that got me into pinball, well, sort of. Growing up, my next door neighbor had a Sinbad in their basement that I used to play everytime I went over. It was the first pinball machine I ever played. Sinbad is the 4 player version of this game. Great looking game and artwork with sharp oranges, pinks and yellows. Shoot the drop targets, light the rollovers, score the points. Seems simple enough but it isn’t. Nice double flipper feature. This machine holds a very special place in my heart. When my neighbor died of Carbon Monoxide poisoning (never run a generator in your house people!) his wife had an estate sale and the Sinbad went for less than $300. Heartbreaking it is not in my house. GRADE: B+
Machine #38: GOTTLIEB JUMPING JACK
Jumping Jack is a game that’s all about shooting the 10 drop targets. I have always been a fan of drop targets so this game is right up my alley. Has 4 flippers two on the sides and two traditionally placed. Interestingly placed pop bumpers allows for nudging. The four player version is Jack in the Box. GRADE: B-
Machine #39: GOTTLIEB SURF CHAMP
Surf Champ is a nice looking game that has pretty much everything you’d want in a pinball machine. Drop targets, spinner, rollovers, pop bumpers, kick out hole, but there’s nothing really special about it. You are just trying to advance the bonus multiplier. An average game. GRADE: C
Machine #40: GOTTLIEB FLIP A CARD
Flip A Card has a great theme (I’ve always been partial to poker/card theme pinball machines) and it’s a challenge to light Ace through King as you can score them by hitting rollovers and targets and the kick out hole in the center awards a card via a spin. Small flippers make it a challenge. Good game. GRADE: B-
Machine #41: GOTTLIEB FLIPPER COWBOY
Flipper Cowboy is an “add a ball” game that has a couple really nice features. There is a backbox animation where the cowboy shoots at the target. The machine also features two roto targets that a crucial for lighting the numbers. “Add a balls” are all about doing just that, so you can score bigger. Buckaroo and Cowpoke were made three years later and were infinitely more popular, but this the original incarnation. GRADE: B-
Machine #42: GOTTLIEB CHALLENGER
Challenger is a 2 person pinball machine that is a unique pinball experience. I’ve always been a fan of playing someone heads up at the same time i.e. tennis, air hockey, mortal kombat, mario kart etc. It’s a true competition. This game features 8 flippers and the machine takes turns tilting to or away from you. Similar to foosball you are pretty much flipping all of the time, keeping the ball away from your goal. 110 were originally made and then 100 more were made for one private Canadian buyer. Fun even if there isn’t that much going on. GRADE: B-